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Same documentation will be applicable for provider and serviceman app 

Run an existing flutter project on IDE #

To begin, it’s essential to verify that your Flutter and Integrated Development Environment (IDE) setup has been configured accurately

  •  Execute the command flutter doctor in your terminal. If any issues arise during this process, make sure to address and resolve them promptly.
  • Then open your project. Once the project is open, Android Studio may prompt you to install the dependencies. If not, you can run the flutter pub get from the terminal in the project directory to fetch the dependencies.
  • After the dependencies are installed, you should be able to run the app.

Change App Logo and Icon #

To change App logo and App Icon you need to follow these steps :

  • Go to <project>/assets/images/ and replace logo.png with your own logo.


Please use the exact file name as described; otherwise, it will not work.

App Icon :  #

You can generate your app icon using this site Visit

  • Then go to /android/app/src/main/res and replace all mipmap folders with your <generated icon>/android folder.
  • Again go to /ios/Runner and replace Assets.xcassets with your generated Assets.xcassets folder.

Change App Name #

You need to set your app name in three different places.

  • Go to <project>/lib/util/app_constrants.dart and set the value of appName
static const String appName =YOUR_APP_NAME;
  • Change the value of label from <project>/android/app/src/main/AndroidManifest.xml
  • Change the value of CFBundleName from <project>/iOS/Runner/info.plist/iOS/Runner/info.plist

Change Base URL #

First you have to install your admin panel. For example: If your admin login url is https://your_domain.com/admin/auth/login then the base url will be https://your_domain.com

  •  Open <project>/lib/util/app_constrants.dart and replace baseUrl variable value with your own URL.

Ensure that don’t put slash(/) at the end of your base url like

static const String baseUrl = 'https://your_domain.com/';  

Put your base url like that –

static const String baseUrl = 'https://your_domain.com'; 

Change App Package #

First, you have to find out the existing package name. You can find it out from the top of the /app/src/main/AndroidManifest.xml file. Now right-click on the project folder from Android Studio and click on replace in the path. You will get a popup window with two input boxes. In the first box, you have to put the existing package name that you saw in the AndroidManifest.xml file previously and write down your preferred package name in the second box and then click on the Replace All button.

Setup Firebase for Push Notification #

First, you have to change your package name. If you didn’t, then follow this. Then have to create a Firebase project from https://console.firebase.google.com 


Do not create multiple projects on your firebase console, if you have multiple apps like User App or Web, Provider App and Serviceman App. Create only one project and add multiple apps under the project.

Android Setup :  #

  • Add an Android app under your firebase project with your own package name and app name.
  • Click the register app button and download the google-services.json file from there.
  • Copy that google-services.json file and go to your <project>/android/app/ folder then delete the existing  google-services.json file and paste the google-services.json file that you downloaded.
  • Create a totally white PNG logo for the notification icon. Paste it on <project>/android/app/src/main/res/drawable/ and replace notification_icon.png with your whiter version logo. Must keep the icon name notification_icon.png
  • Go to <project>/lib/main.dart file, add your firebase project’s apiKey, appId, messagingSenderId and projectId keys in line number 67, 68,69 and 70.

IOS Setup :  #

Paste the Firebase server key in the admin panel Notification Settings section. You can get the server key from Firebase project settings->Cloud Messaging->Server Key.

After your setup, please restart your IDE and uninstall your previously installed app then run it. Also, don’t try to test it on an emulator or simulator. Emulators and simulators are unable to get push. Use a real device in this case.

Add Google Map API Key #

For android: open <project>/android/app/src/main/AndroidManifest.xml and place the value of com.google.android.geo.API_KEY

  • /android/app/src/main/AndroidManifest.xml
<meta-data android:name="com.google.android.geo.API_KEY" android:value=“YOUR_MAP_API_KEY_HERE”/>

For iOS: open <project>/iOS/Runner/AppDelegate.swift and place the value of GMSServices.provideAPIKey

  • /iOS/Runner/AppDelegate.swift

For web: open <project>/web/index.html and place the value of https://maps.googleapis.com/maps/api/js?key

  • /web/index.html
<script src="https://maps.googleapis.com/maps/api/js?key=YOUR_MAP_API_KEY_HERE"></script>